User Experience for Games
DESMA X 479.4K
Learn the latest tools, techniques and technologies to mock up user experiences for games
What you can learn.
- Learn to create interactive experiences, user journeys, and user flows on the basis of user insights
- Learn to conduct user research, architect experiences, develop user personas, and interaction prototypes
- Design and present interactive projects that can be used in a portfolio
About this course:
Today's game designers need the ability to generate user insights as the basis for creating interactive experiences, user journeys, and user flows that fully engage their audience. UX (User Experience) and XD (Experience Design) can make or break your game. This course demonstrates the latest tools, techniques, and technologies to develop and mock up these experiences. Topics include conducting user research, architecting experiences, developing user personas and need assessments, project goals, functional specs, low res to interactive mockups, gameplay best practices, and interaction prototypes. Students design and present interactive projects for their portfolio that demonstrate exposure, insights, and skills necessary to create world-class games.