Augmented Reality/Virtual Reality/Mixed Reality is the next computing platform after mobile, and is massively impacting industries across a wide range of applications, from consumer entertainment to enterprise tools and training. This course provides hands-on access to the latest devices and hardware. Students are introduced to best practices and insights in AR/VR/MR development through real-world case studies and industry guest speakers that potentially include firms like LEGO, Google, Honda, Disney, and Snap. Students do market research, conceptual design, and hands-on prototyping. They leave the class with presentations and prototypes for portfolio or further development. The subject matter of projects can be related to games, digital/physical products, location-based experiences or enterprise tools and training.
Course OutlineLearn to develop a viable, feasible, desirable AR/VR/MR product presentation or prototype based on client needs and market conditions. Pitch your completed concept to fellow students and industry judges.