Course DescriptionCreating delightful, meaningful, and easy-to-use digital experiences requires the ability to generate multiple ideas rapidly, iterate quickly, and frequently test the results. This class teaches the tools of the trade, with the goal of making them intuitive, while allowing you to focus on what matters most: designing for the user. Classwork begins with the basics of information architecture, including site maps, user flows, and navigation. It then delves quickly into wireframing. Later, discussion includes design for interactive prototypes, working with teams, and design methodologies. Students are required to use OmniGraffle, while additional software, including Sketch, Axure, Visio, and Balsamiq, are discussed, but not required. Creating mockups without these applications is also discussed, including the use of CSS and HTML 5 to create prototypes.