Focus on problem solving incorporating the philosophy of designing for advocacy
Learn to articulate challenges and goals
Complete prototyping, field work, and studio time
Present your project in an output such as web or mobile
About this course:
In this course, students apply what they have learned to real world case studies and UX design challenges. Topics include research and observational techniques, the art of information gathering, prototyping, scope definition, journey mapping, and empathy maps. Students complete team projects and 360 reviews and practice remote working techniques, collaboration, and balancing multiple projects. Projects will be presented in common outputs such as web and mobile, similar to what would be produced in a professional design firm. The goal is for students to perform as they would in a real-world work environment.
DESMA X 481.99AF User Experience I and DESMA X 479.8K User Experience II, or equivalent experience.