XR Experience Design II
DESMA X 481.22
Building on techniques introduced in Introduction to XR Experience Design I, this course is centered around case studies from different industry, enterprise, medical and artistic areas.
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What you can learn.
- Study various XR locations and events immersively
- Become familiar with a wide range of business and non-business uses for immersive experiences
- Apply your understanding to author a thought paper on uses of immersive experiences in a specific industry of interest to you
About this course:
Building on techniques introduced in Introduction to XR Experience Design I, this course is centered around case studies from different industry, enterprise, medical and artistic areas. The immersive experience design process varies depending on the audience and the specific goals of that experience. Studying the ways different creators approach immersive media provides insight into the intricacies of such production. Topics include immersive production for television, cinema, training, games, mental health, art and more. Weekly guest speakers will present an overview of a specific production process with which they have been involved personally. Projects will include examining the presented work through the XR design techniques students learned in the previous course. A final research or thought paper will be required that demonstrates your understanding of uses of immersive experiences in a specific industry of interest to you.
Prerequisites
DESMA X 480.22 XR Experience Design I
Explore Our Full Range of Immersive Media Courses
Designed with a cross-disciplinary approach that incorporates art, technology, and business, the UCLA Extension Immersive Media Program investigates new frontiers and applications in Immersive Media.
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