XR Business and Project Management
DESMA X 481.12
In this course, students will navigate the complexities of creating purposeful end-to-end solutions with XR.
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What you can learn.
- Explore the use cases and market trends that solve problems with XR
- Create an XR project proposal including goal, resources needed, cost, and time
- Perform analyses and solution design to outline strategies and address needs with XR
- Complete a solution design for an XR solution using design thinking
About this course:
XR design solutions require a dynamic project team and resources to plan, develop, and implement. In this course, students will navigate the complexities of creating purposeful end-to-end solutions with XR. Topics include use cases and market trends in XR, identifying the roles necessary to complete a project, best practices for crafting executable solutions, and choosing the right software tools for the job. Students will work to create a design for an XR solution using design thinking, and by the end of the course will present a project proposal including goal, resources, cost, and time.
Prerequisites
DESMA X 480.11 XR World Building I or DESMA X 480.22 XR Experience Design I. An Oculus Quest 2 with 256 GB of storage is required for this course.
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Designed with a cross-disciplinary approach that incorporates art, technology, and business, the UCLA Extension Immersive Media Program investigates new frontiers and applications in Immersive Media.
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